![]() ![]() One of the biggest obstacles in Two Point Hospital was the immutability of the buildings. The artefacts grow in value with age, however, so you might want to wait before you sell them, unless your students have uncovered an old can or some other rubbish, which nobody wants to look at. With limited funding, you're encouraged to sell these artefacts, but since many of them are aesthetically pleasing, you can also use them to improve the attractiveness of your campus. I dig archaeology the most because your students actually get to work in the field and uncover artefacts. Students cooking gargantuan pizzas, flying around on jetpacks, making massive robots-there's just so much to stare at. If this was present in every mission it would soon outstay its welcome, but by giving each a new, eccentric wrinkle Two Point Studios keeps them from getting stale. If anyone brings out a camera or puts their finger to their ear, then you give them the boot. This is a simple process where you have to react to a bunch of students being befuddled-evidence of a mole in the vicinity-and then hunt down the mole by watching the group's behaviour. The spy school, for instance, is constantly being infiltrated by moles, who have to be rooted out and expelled. But each mission also comes with some unique quirks. This is quite convenient because one of the schools you'll run is a spy school masquerading as a culinary college. Ultimately there's not much difference between educating chefs and spies because, no matter what the course, they'll still need tutors, lecture theatres and places to complete assignments like libraries and computer labs. Where Two Point Campus gets top marks is the novelty of its challenges. The difference was just a few percent, and this isn't the kind of management game where a lack of precision is fatal, but you do expect to trust what the game is telling you. And when I went into the proper menu, I got a third number. At one point I had a main objective to beautify the place and a random secondary objective to do the same, but the number on the trackers didn't match. I encountered a few situations where I had to do things like raise the attractiveness of the campus while being given inaccurate information. ![]() But completionists will also unlock more items to help create a content campus, as well as getting more opportunities to earn kudosh, a secondary currency that can be spent on unlocking new decorations and classroom tools. By the time you're aiming for the other stars, you might be running out of space, or trying to juggle a lot of different courses and too many staff. Each mission has three to earn, and three sets of challenges associated with them, but you only need a single star in each to progress. Things absolutely do get trickier if you're trying to get more stars, however. If you've let too many students get sick without treatment, you should expect some queues outside the new medical room, and if you've got a bunch of starving kids hanging around, they're all going to rush towards any vending machine you plop down but this is nothing compared to the hospital patients spending days stuck in waiting rooms or queuing outside GP offices, potentially even dying before they get seen. Keeping on top of schedules and queues, which was the bread and butter of a Two Point Hospital administrator, is a minor concern here. Generally, though, Two Point Campus gives you management wrinkles that are easier to handle. Amid the crisis, I came alive, squashing and averting disaster after disaster. And I founded a power-napping club to help low-energy students get more pep in their step. To minimise the time it took students to reach their classes and maximise the space, I started grabbing rooms and moving them around. Then I gussied up the dorms so my students would have cosy sanctuaries where they could unwind after a hard day of spell-slinging. I took out a loan and invested in more assistants with medical skills to undo the pumpkin head curse, who also needed more facilities to carry out their important work. It wasn't until I was on the cusp of completely losing control over my campus where things just clicked. It wasn't until I was on the cusp of completely losing control over my campus where things just clicked and it started to feel like a proper successor to Two Point Hospital. Failed students and drop-outs do not contribute tutorial fees or spend their student loans at the snack machines, and that was a problem. ![]() And those who weren't failing were so depressed they were considering leaving. Near the end of the first term, the curses had piled up to the point where a significant portion of my students were on the fast track to failure. ![]()
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