Back 4 blood n word1/31/2024 Gunplay in Back 4 Blood across each weapon feels incredibly solid, and the inclusion of adaptive trigger and haptic feedback support for the DualSense does not go unnoticed as it adds a considerable amount of variety to the experience from weapon to weapon.Īlthough while the gunplay on a whole feels slick and modern, what is an incredible annoyance when it comes to the guns is the inability to transfer attachments from one weapon to another or remove attachments from a weapon you don’t want. While the cards are of course key to your success in Back 4 Blood, your arsenal is the other half of that success. Using your cards to bolster your playstyle and advantage can be calming through the chaos you’ll ensue, as you start to weave through sections un-phased where before you could barely make it through. When you do finally build your first strong deck however, you start to see where the power fantasy is supposed to come from. It’s also another thing to consider that you’re unlikely to consistently find random people to play with who will hop on a microphone and communicate, something that is key in highly intense co-op shooters like this, making playing these levels with strangers feel even more impossible. My friends and I tried time and again to even surpass the first act on the Veteran difficulty, only to have to succumb to the truth that we need to come back with better cards.Īccruing supply points however can be slow going, and with the difficulty jump involved from one level to the next it can make your progression feel halted almost. Moving up to the second level however, at Veteran, shows you that Back 4 Blood is a much more intense game than anticipated. What’s best about it though is that you have the freedom to really try out different decks, Cleaners, and weapons without a huge fear of dying. Recruit difficulty for example is the starting point, and it’s both easy enough with a slight challenge to provide a thrilling first experience but inspires little excitement on every replay. It’s key to have as many as possible, because the cards are not just a sign of progression, but a key element in how the game’s difficulty plays out. You’re given a starter deck and once you begin to accumulate supply points you can look towards acquiring more cards. In every case you need to figure out which order you want those 15 cards to appear to best suit each situation you might be in. You need to build a solid deck of 15 cards, each with different stat boosts or passive abilities, some benefiting you, others your team. It’s gripping, fun, solid gameplay that you can easily lose yourself in with a good group of friends to back you up.Īs much as Back 4 Blood is inspired by Left 4 Dead, it’s not without its own unique qualities, like the ever important card system that permeates all aspects of the game. It’s all the campaign really needed to deliver on with the lack of any story, and the levels all include intense moments that have you white knuckled, firing off as many rounds as you can while watching blood splatter everywhere in the name of your survival. What does matter is that the campaign you go through is filled with great looking environments, each varied in their design enough to provide interesting and great looking levels to run and shoot zombies through. I’m sure I would like to get to know them more, but that’s not really why we’re here, so it doesn’t matter too much. So shut up and shoot zombies I guess, which is by all accounts fine and I’m not really upset at the game for not having a story worth following, but it can’t help but feel a little disappointing when the characters all seem quite interesting in their own right. It honestly wouldn’t be so annoying if you could get rid of it, but you can’t, and for whatever reason it feels terribly distracting. It was evident that even the developers presumed you wouldn’t care about the narrative so each cutscene is marked with the option to skip it with a box in the bottom left corner of the screen. I’m aware that a trailer is rarely an accurate representation of a game, but it still felt jarring just how entirely unimportant the story is to the game.
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